Book chapter published in Playing with Virtuality


Playing with Virtuality. Theories and Methods of Computer Game Studies, edited by Benjamin Bigl and Sebastian Stoppe will be published this year. I have provided the chapter „Das Computer-Rollenspiel-Genre“. The German speaking book chapter discusses computer role-playing games with an emphasis on role playing as a player practice. More about the anthology here: Peter Lang International Academic Publishers. Weiterlesen „Book chapter published in Playing with Virtuality“