In 2013 role-playing game scholars from all over the world met during the DiGRA conference in Atlanta, USA. We began to work on the first handbook of role-playing game studies. Now it has been published with Routledge.
Disney has announced a new theme park: Star Wars Land.
The park is going to be ‘immersive’. Visitors enter a location with actors in costumes. Visitors can lay hands on the controls of the Millennium Falcon.
As Martin Ericsson writes: “My old friend and boss at The Company P – Christopher Sandberg has been heavily involved in this, imagineers have visited and studied The Monitor Celestra and College of Wizardry, so there is already a strong link to Nordic participatory culture in this venture.”
We will see how it will look like and … feel like.
Transformative Works and Cultures published my essay on larp materials. I experimented with a different writing style to change the reader’s perspective. If you are curious how a larp sword might see role playing, read the short piece here.
Playing with Virtuality. Theories and Methods of Computer Game Studies, edited by Benjamin Bigl and Sebastian Stoppe will be published this year. I have provided the chapter “Das Computer-Rollenspiel-Genre”. The German speaking book chapter discusses computer role-playing games with an emphasis on role playing as a player practice. More about the anthology here: Peter Lang International Academic Publishers. Continue reading
The companion to the U.S. larp conference Wyrd Con is online, edited by Sarah Lynne Bowman and Aaron Vanek. The appealing design has been created by Kirsten Hageleit. This year, an academic section has been added. Here you can find among other texts my contribution about larp motivation in Germany. Click on this link or on the image below to open the book (~19 MB).
* If you liked the book and would like to support the convention, there is a kickstarter campaign running for next year. 5$ make organizers happy and where do you get coffee below 5$ nowadays? (Maybe in the Bandito Espresso in Maastricht).
Because of mythopoesis and the size of the larp scene, Fantasy-Racism in larp is creating allophilia, which is the opposite of racism. It is Greek and means love for the other, which includes foreign cultures. The difference to philanthropy, which means love for humans, allophilia is directed to distinguishable groups of people. It could be said of larpers as a subculture to be distinguishable from other hobbiests like amateur photographers or ice-hockey fans. Disclaimer: This article is 99 44/100% free of irony. Continue reading
I was not familiar with the Golden Twenties until I participated in ‘Das Vermächtnis’ (2008), a German 1920ies Cthulhu larp taking place in an almost dilapidated mansion in France.
As part of my preparation for this live action role-playing event, I had spent certainly 700 hours with reading articles and watching film footage from this period.
My connection with that age had been only the German cinema. I was delighted to watch all the strange movies again. There are excellent films, such as Nosferatu, Das Kabinett des Dr. Caligari, Metropolis, Der Golem – wie er die Welt sah, Häxan, to name the most important ones for me. Continue reading